Teaching
Time is notoriously difficult and can be full of misconceptions and confusion,
therefore I decided to take a more practical approach when revising Time with
my lower set Year 3 maths class this summer term.
I
have found many children are unaware of time passing and how long different activities
or daily events last. A recent example of this was displayed after a school
trip to the Colchester Zoo where the children were adamant the coach journey
took 4 hours on the coach when writing their recounts!
So
when it came to planning for this term’s Time lessons I took the decision to
use the Wii during the starter and input of each lesson. I began by playing a
game from Wii Party called Stop Watchers, which is one of the many mini games
available. The aim of the game is to estimate when you think the right amount
of time has passed. The amount of time is displayed initially and then hidden
from view, so the children are encouraged to think and count carefully to
ensure they are the most accurate competitor and press the button when they
believe that the correct amount of time has passed.
During the game the
children without the controllers raised their hands when they thought the time
was up and were engaged throughout even though they were not holding a
controller. It was interesting to watch children who were unsure and would
click the button when other children raised their hand or when the person next
to them had pressed the button. However, they soon realised the other children
had misjudged the time so learnt to count carefully for themselves to guarantee
a more accurate time. After this I used a stop watch to time one minute and the
children sat down when they thought a minute had passed. Their judgements became
more accurate after each game.
We
played other games such as Chin Up Champ to see how many chin ups could be
completed in 10 seconds and Jangle Wranglers where they have to ring a bell to
round up as many sheep as they can in 30 seconds. After the challenge was
complete I asked questions such as ‘Who completed the most chin ups in 10
seconds?’, ‘Who completed the least chin ups in 10 seconds?’, ‘How many more
chin ups did player 3 score than player 1?’ This led on to practical activities
around the classroom which challenged the children to follow their own line of
enquiry for ‘How many.... can you do in 60 seconds?’ Some children chose star
jumps, ball in a target and other practical activities. This enabled the
children to gain a sense of time passing and what can be achieved or completed
within the time.
During
another starter and input, I also used Mario Kart where the children raced one
another in their best time possible. As a class we analysed the final lap times
which needed to be heavily guided for the first couple of turns. Using the Time
Trials option we discussed the time differences between the competitors and I
asked questions such as ‘How much faster did player 2 have to be to have beaten
player 1?’ The children could soon solve calculations between the different lap
times of the competitors using Counting On.
Using the Wii was a great way to engage children and to present Time in a practical context.